Conceptual Costumes

Initially we discussed the idea of simply dressing head-to-toe in white, this was due to the fact that we wanted to look somewhat conformed, like part of a machine. By identifying ourselves as the same through the use of costumes, we were putting forth the idea that we were all of the same practicality, becoming arguable similar to that of a clocks cogs. If we were to settle on this idea, it would not have been just for aesthetic purposes, but practicality also. Due to the fact that we have planned for a number of projections to play throughout our piece, we experimented with the idea of projecting them onto ourselves, which lead us to the colour white.

After careful consideration, we decided against this idea. Rather than projecting onto ourselves, we were given the opportunity to close off the gallery next door to the one in which we are working in, meaning we now have a solid flat surface to project our ideas onto. Unfortunately the closed door is in keeping with Gallery 3’s colour scheme, along with the carpet it is a midnight blue. This leaves us with the options of covering it and projecting onto either tracing paper or a white bed sheet/blind. As we have a reasonably large surface area to cover, it will be much more practical to use one bed sheet opposed to multiple pieces of tracing paper.

As our piece began to develop our ideas on costumes changed to accommodate the structure which we set ourselves. As many of you already know, we are doing a 6 hour duration piece (during the galleries opening hours 10-4pm), within this we will be performing a ‘micro-day.’ Each hour will represent a different part of the day in which we use repetitive actions to the ticking of a clock, to represent the key moments in everyday life (see previous post ‘A Micro Day’ for more details), this will show our process of experimentation with the use of time manipulation. Each ‘actor’ will be wearing a different level of clothing:

1. Underwear
2. Pyjamas
3. Overalls (work clothes)
4. Suit (again, work attire)
5. Casual/Lounge outfit
6. Dressed up/Going out

This choice, in itself, demonstrates an element of time. During the duration of a standard day, the average person will at some point make a transition through the clothing I have listed above. As we have also incorporated each costume with a set time of day, it will become clear to the spectators that although the actors may look out of place for the majority of the performance, they will fit perfectly into at least one set time. Our choice of performance space (gallery 3) features cases full of crockery and pocket watches, which can be considered to be domesticated applied art. By dressing ourselves in ‘domesticated’ outfits, we are attempting to transform ourselves into a part of that already present art, in keeping with both the themes of time and the domestic.

Author: Chloe Doherty

A Micro Day

We have decided to condense a 24-hour working day into a 6-hour performance that incorporates a typical everyday routine. We aim to highlight how time can be both an abstract and physical concept by which we are controlled. On the other hand, we cannot help but manipulate time in this piece as measurements of time are a human invention (e.g. seconds, minutes.)

The performance begins with us inert in a sleeping position for the duration of the first hour; we then are individually awoken by a series of alarms to perform our morning routines in a mechanical manner and in time to the sound of a ticking clock. Each member of the group stands in front of a section of the glass cabinets to perform their own daily routine as if the glass is a mirror. In three pairs, we reflect actions of each other brushing our teeth, washing our face and eating breakfast for 15 minutes per action, each pair performs the actions in various tempo’s but making sure to keep in time with the clock ticking sound still. We have included three videos displaying an example of the various tempos that each pair will use.

The first, shows the slowest speed whilst keeping to the ticking of the clock and the last video displays the fastest speed which still keeping to the beat.

Through the manner of miming, we display how a lot of our daily actions are mechanical and we perform them without thinking about the amount of time it consumes. By the end of the second hour, we will portray the walk to work by using an exercise we previously created as a warm-up. It incorporates using the space in Gallery 3 and moving in a mechanised style.

In the third and fourth hours, we will be aiming to represent a working day through the medium of constructing the puzzle of a clock made from carpet tiles. This serves to act as a reminder of the works of James Usher and how clocks were a key feature of both his public and private life. Between these hours, we will be including a 15 minute lunch break eating pineapple related foods, which is part of the performance, reflecting the exhibition of the ‘Pineapple Dish’ currently housed in the gallery. At the end of the fourth hour we will perform the walk through the space exercise previously used as the ‘walk to work’ but changing it to represent the walk home.

For the final hour, we will represent the evening period of a typical day which will display dinner time, relaxation or recreation time (working as a group to incorporate a game into the performance e.g. a passing ball game) and finally finishing the performance in the position by which we began, sleeping. This position will not be held as long as it was at the beginning of the performance as it is just a brief representation of the end of a typical day.

 

 

Stop the Clocks!

‘Clocks slay time; only when the clock stops does time come to life.’ ~William Faulkner

 Time. It’s all around us. We can’t escape it. We can’t ignore it. It constricts, dictates and ages us as humans, but time is just a concept.

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This is at the root of our performance, as we develop our piece in a gallery which is surrounded by instruments of time. We are presenting a whole working day in 6 hours, and our development has led us into ideas of routine and the repetition which time brings. The routine of our daily lives; sleeping, waking up, eating, going to work, going out, all in a cycle which continues as the clocks progress into each hour.

What do you expect to see when you walk into any Gallery? Paintings, artefacts and displays.  Certainly not a group of people asleep on the floor, or doing their daily routine! Our work is going to be pushing the boundaries  of expectation and the abstract element of time.

Our chosen space is Gallery 3, within our given site of the Usher Gallery. We were drawn to this as artists because of the aesthetics of the room which contrast those of the spaces around the building. The building’s stunning architecture reflects that of a Manor House, both exterior and interior, with the winding staircase and stone floors. However, this totally changes when the public enter Gallery 3. Carpeted floors and walls and a dramatic change to a colour midnight blue, makes you question whether you have wandered into a completely different building. As we develop and explore our work, it is clear that subtle things become enlarged and exaggerated because of this confined environment.

This leads me onto discussing what the terms of ‘site’, ‘space’ and ‘place’ really mean- concepts which have been scrutinised by the many practitioners of site specific studies. Joanne Tompkins and Anna Birch, state ‘place’ under 3 critical concepts:

‘place as geographical site, place which situates social or historical position and the place or location of performance’. 

(Joanne Tompkins, Anna Birch, Performing Site-Specific Theatre: Politics, Place, Practise. Palgrave Macmillan, 2012) 

A space can be described in terms of being a ‘practised place’, as Jayne Rendell describes in her work Art and Architecture: A Place Between. Rendell uses the work of Michael Landy as an example of performance and its relationship between place and space. Landy performed a bold piece of performative work in 2001, with ‘Breakdown’, which took place in a vacant shop along Oxford Street in London, where he divested himself of all his possessions. A conveyor belt was installed on a circuit, overseen by men and women in blue overalls, including Landy himself.  Over a durational period, every possession was circulated on this belt under categorized headings such as ‘clothing’ ‘electrical’ etc. This undoubtedly was a statement on capitalism due to the position of Oxford Street as being one of the busiest shopping locations in the country. But most importantly, Landy transformed a place using art intervention;

‘his work provided a ‘space’ of critical engagement in the ‘place’ of commodity consumption.’

(Jane Rendell, Art and Architecture: A Place Between, IB Tauris & Co, 2006)

michael-landy-breakdown-outside-2001

With work such as this to inspire us, we too will be using art intervention to transform our place into a space; using Gallery 3 as a spatial practise to explore the concepts of time. Our work is also exploring the historical and cultural context of the artefacts that the room holds. The clocks are integral to the site as a whole,  as they are to our piece.  In its early origins, clock making was the most technically advanced job around, and during the 1800s and 1900s, was a means of flaunting wealth and status.  Clockmakers would usually also be involved in making scientific instruments, due to their technical skills and knowledge.  Focus, concentration and perseverance were  needed in the art of clock making and these are traits which we will have to bring to our piece as performers, as our piece is durational and will be both mentally and physically exhausting.

The work we have been developing in workshops has led me to research further into other site specific performances by other companies.  One that specifically interested me was a work entitled ‘Stop the Clocks’ by Tin Box theatre.

Tin Box theatre is a relatively newly established company, who performed a site specific work called ‘Stop the Clocks’ in 2011. Their piece took place in a disused coffin fitting factory in the centre of Birmingham, and presented the story of a fictional woman called Mary, at different stages of her life until her death.  The work was  inspired by the history of the factory and the testimonies of ex-employees.  I think their chosen site is similar to the Collection and Usher Gallery due to its rich history.

Works Cited

Joanne Tompkins, Anna Birch, Performing Site-Specific Theatre: Politics, Place, Practise. Palgrave Macmillan, 2012

Jane Rendell, Art and Architecture: A Place Between, IB Tauris & Co, 2006

 

 

 

The Effects of Time

Museums are all about preserving artefacts, and within Gallery 3 we noticed the two plastic pineapples amongst the crockery on display. This led us to explore the idea of decomposition and how time affects living organisms, as our piece focuses on the concept of time in many forms.

Whilst researching we discovered a video of a rabbit decomposing, and we found the concept of the video interesting due to the time lapse. 

 

From this we researched fruit decomposition and how we could incorporate it into our piece and our space. It links well because of the pineapple on display and the notion of time in the room. We found a video of a strawberry decomposing which also involved a clock in the process, reinforcing the concept of the effect of time.

 

Our research has inspired us to create our own video of a pineapple decomposing and then projecting it onto the gallery wall. We think that this will be effective as it reminds the audience of the effects of time in a visual way adding an interesting dimension to our piece on time.

 

Authors: Stephanie Jackson, Chloe Doherty, Tabitha Hilton-Berry, George Creighton, James Barker, Shane Humberstone

‘The Illusory Nature of Time’

“The idea that time and space are tools of the mind, our source of comprehension and consciousness, is an abstraction” (Lanza, 2012)

time

It can be said that time is simply an illusion, one which helps us to categorize and express different thoughts, whereas clocks are a manmade object used in an attempt to track the notion of time. Rather than time being a perception in itself, we perceive the process of repetition, much like the ticking of a clock. As humans we are programmed to associate a clocks transition from one number to another with the passing duration of time. This can easily be misconstrued as the physicality of a clock, whether it be digital or analogue, with the concept of time. We do not see time as a physical concept, but we can clearly see that clocks are a solid object which humans are able to touch, move and manipulate. “Measuring “time” doesn’t prove its physical existence. Clocks are rhythmic things. We use the rhythms of some events (like the ticking of clocks) to time other events (like the rotation of the earth). This isn’t time, but rather, a comparison of events.” (Lanza, 2012).

“We also have the sensation of duration: we can even check that sensation against a clock” (Blackwell, 2012). The passage of time is an incredibly difficult concept to grasp without the presence of a physical clock in front of you. In class, we experimented with passing a ball to one another in an open space for one minute, and then passing it amongst a tighter space created by enclosing our bodies again, for one minute (see earlier blog post “Like Clockwork” for more details). We intended to do this for 6 minutes, so theoretically we would repeat each process three times. A timer was set, and after only getting through half of our planned process, it went off. This showed us that not only can time be seen as a concept opposed to something definite, but also that each person’s perception of duration may be different, conflicting with that of a clocks.

With the idea of a clock solely being a physical being, as a group we looked into the physicality of a clock, including the mechanics behind the face. This led us onto the idea of a ‘human clock’, or rather how we could use the shapes in our bodies to represent the hands on a clock to show a passage of time. Whilst researching, we came across this video:

Although this looked incredible aesthetically, as a group of six working in a small gallery, it soon occurred to us that we have neither the capacity
nor the amount of people needed to create such a thing. This is where our search for examples of people creating changed from analogue to digital.


Example 1

Example 2

The first example shown above is what initially inspired us to incorporate an image like this into our piece, but again knowing that we do not have the right space for such a performance we decided to play around with the idea of projecting something onto the wall of Gallery 3, which we would have prerecorded. The performers in example 2 use similar skills to that of the first, but explore the idea in a much more performative way to that of the first, which is for the most part very structured. Although the pieces above explore a similar concept, they both go about it in very different ways, together they have motivated us to experiment with the creation of a clock for ourselves, coming up with something just as inspiring.

Author: Chloe Doherty

Work Cited:
– Blackwell, G (2010) Time Doesn’t Exist: A Step-by-Step Proof, Online: http://www.grahameb.com/realitycheck/?p=425 (accessed 24 February 2013)
– Lanza, R (2012) Does Time Really Exist?, Online: http://www.psychologytoday.com/blog/biocentrism/201202/does-time-really-exist (accessed 24 February 2013)