Relatable Sources

“All rooted in an interest to make work that brings together theatre and the visual arts in a single unified vision” (Station House Opera, 2013).

Station House Opera are a site specific orientated theatre company based in the United Kingdom. When looking over their archived work, the thing which I found the most intriguing was their extensive use of multi-media, as it was something which we experimented within our piece. The pieces of work which I found particularly fascinating when comparing them to ours were that of their Ultramundane, Snakes and Ladders and Backwards.

ultramundane-01-c Ultramudane (1983).

Ultramundane’s intention was to present the public with an “inversion of the world” (Station House Opera, 1983) which they know so well. They intended for their performers to be “physically together yet dramatically separate, for they belonged to different parts of the landscape” (1983). This is something which we experimented with within our site specific performance. Although we were all close in proximity, we were apart in terms of aesthetical ease. The costumes we used represented a specific part of the day, so each ‘character’ would make sense at one point during the day, whilst the remaining five would continue to look out of place until they had found their specific ‘setting’. This parallels Station House Opera’s idea of characters belonging to different parts of the landscape.

snakes-and-ladders-01-bob-c Snakes and Ladders (1998).

Their use of multimedia appears to be most present in their 1998 production Snakes and Ladders. Snakes and Ladders “traced the external signs of an invisible dialogue between mind and matter” (Station House Opera, 1998). The performers on stage were accompanied by doubles of themselves presented in a video projection format. This is similar to the fact that we used ourselves to create our human clock projection, as we are essentially removing the ‘characters’ from world, into another. By mixing the virtual world with the actual you see two different interpretations of a person. In the recreated image you see a person who can not experience emotion or danger, but in the actual world you see the aftermath, the effects on the performers.

snakes-and-ladders-01-bob-c Backwards (2010).

One of their more recent works Backwards (2010) explores the notion of time, with a particularly strong focus on the notion of the distorted. “Do we believe in progress? Do we have evidence that humans improve? Evolution may operate in time, but our sensibilities do not. We must no longer see the world as one damn thing after another” (Station House Opera, 2010). We explored a similar issue within our performance, hoping that watching us would cause the audience to ask themselves similar questions to those seen above. Backwards starts at the end of a day and reverses back to the start whereas in our piece, we start at the beginning of a day but speed it up, condensing it into 6 hours opposed to 24.

Another piece of work which I found to be inspiring is Christian Marclay’s The Clock. “A 24-hour montage of thousands of film and television clips with glimpses of clocks, watches, and snatches of people saying what time it is” (Bradshaw, 2011). The interesting thing about this installation is that whenever the time is shown on screen, it is in fact accurate.

“When I first arrived, I found myself giving a little amused laugh at each appearance of the time. Then the novelty wore off and I became silent” (Bradshaw, 2011). A similar process happened with our installation piece, at first it may have seemed vaguely amusing as the audience had not yet grasped the concept of what we were creating. But, after a short time in the space, much like what Bradshaw has stated, you become mesmerised by the notion and do indeed fall to silence. Throughout Marclay’s The Clock, the image of a clock was not always blindingly present all of the time, sometimes it appeared as a background shot or even an afterthought. This is comparable to the use of the human clock and decomposing pineapple in our performance. Although it is the visuals that draw you in initially, they become a part of the background as the action develops. Another interesting point which Bradshaw makes is that the longer he spent in the space the more fictional the clock became, “I stopped noticing that they were telling me exactly what the time actually was” (2011). Having spoken to audience members about our piece post-production, our use of the concept of time appeared to have a very similar effect. Once you accept that you are embarking on a journey with the actors, much as they do, you lose your grasp on both time and reality.

Author: Chloe Doherty

Work Cited:
– Station House Opera (2012) Station House Opera (online) Available at: http://www.stationhouseopera.com/ (Accessed on 12 May 2013).
– Bradshaw, P (2011) Christian Marclay’s The Clock: a masterpiece of our times (online) Available at: http://www.guardian.co.uk/film/filmblog/2011/apr/07/christian-marclay-the-clock (Accessed 12 May 2013).

Post-Performance Reflection

Having completed our durational piece of theatre at The Usher Gallery yesterday, it can be said that our project, for the most part, was successful. Here’s a snippet of our finished product:

The movements within the secion you see above are both relatable and inspired by dance practioner Yvonne Rainer. Rainer was known for the way in which she “threw herself into a kind of anti-dance which favoured banal movements, non-expression, randomness and disconnectedness”(Roy, 2010). She focussed on the mundane movements of everyday life, much like the concepts which we experimented with throughout our piece.

As we intended, each audience member had a different experience from one another depending on what time in the day they visited Gallery 3. Our performance ran for 6 hours, after every hour slot the mechanical movement which the actors ‘performed’ would change, whilst two projections ran consistently.

These were that of a pineapple on a constant cycle of decomposition and rebirth and the countdown of a 24 hour human clock:

photo (21) Pineapple projection in Gallery 3

Initially we decided to project a pineapple due to the fact that our gallery of choice already had two very quaint, porcelain pineapple dishes on show. As we developed this idea it became apparent that the fast paced decomposition of the pineapple made a beautiful contrast to that of the slower paced human clock. Although the image of the pineapple appeared somewhat distorted projected onto the back wall of the gallery, it helped to represent how our piece shows how misconstrued the nature of time itself can be when presented as an abstract concept. Looking back how effective our use of decomposition, while we felt that the image worked effectively, we still could have made much more this. If we were to create a projection similar to this again, I would like to decompose the pineapple over a longer period of time to show a clearer definition between the decomposition and the rebirth. It would also be interesting to see how the projection would have been percieved with the use of a fade opposed to that of a flash between images.

photo (22) Projection of Human Clock on the doors of Gallery 3

The Human Clock projection was set to countdown by one minute every 15 seconds. In order to fit 24 hours into a 6 hour day, the time period which it is set in must be warped. The white clothing used in the filming of the human clock showed up incredibly well in comparison to the midnight blue door that it was being projected onto, making the image all the more powerful. With both of our projections in mind, we effectively managed to create a multi media installation; some entered the room to look directly at the images, whilst some merely stood by the door watching from a far. (See previous blog posts ‘The Pineapple Experiment’ and ‘Human Clock’ for more details on our projection concepts).

Throughout our performance, I managed to capture snippets of audience members reactions and opinions:

“You see, that’s the thing about time, you can’t always see it” – Middle aged man, whilst showing his two daughters the projection of the human clock.

“It feels like another world, it’s alien, like a matrix” – Group of audience members regarding the atmospheric ticking of a clock had created as they debated whether to enter.

“Can you guess what they’re doing?” – A mother to her son, during the mechanic movements representing the ‘dinner’ section of our piece.

The fact that the mother tried getting her child to work out what we were doing shows us that we presented a clear enough image for her to have already worked out the message that we were trying to communicate with the audience through the use of our bodies. We adopted mechanical movements to represent everyday activities that may usually go unnoticed, the repetition of the action emphasises this. We decided to include ‘eating’ sections due to the vast amount of ceremonial crockery displayed in Gallery 3. All of the objects on show were designed to be of practical use, yet are locked away without the chance of fulfilling what they were created to do. We repeated the same gesture in hope that the audience would understand that we were presenting what the objects in the galleries casing should have been used for.

In terms of the atmosphere which we created, some people embraced it and some shied away. Once we had ‘woken up’ from the first sequence of our sleeping freeze frame, it was a real pleasure to see that some members of the audience had engaged with our piece so much that they were sitting down, waiting for the next sequence to begin. This also occurred when we started to create the clock puzzle at the climactic moment of our performance. People sat and watched, engaged by the fact that they did not know how long it would take us to complete. During a two hour period in rehearsals we would repeat the piecing together of the clock puzzle twice, but with the adrenaline of a performance and a live audience we repeated this three times, due to the speed in which we were working at. During the section where we walked across the room to the beat of the clock, audience members did enter the room, but stayed much closer to the door than we would have liked in fear of getting in the way or perhaps interrupting or concentration.

936763_10151690122297784_20260211_n The puzzle clock fully formed

In retrospect, the clock puzzle was the most powerful part of our piece, because it was the most real. Rather than performing, we were doing. If we were to experiment further with the concept touched on in our performance I would like to develop this particluar section of our piece. This would enable us to experiment with durational theatre in the traditional sense of the word. If we were to spend the 6 hours putting together a much more complex puzzle, it may have been more engaging for the audience, which would perhaps encourage the audience to interact with our performance much more than they felt comfortable doing in our previous performance.

Overall, I am happy with the experimental product which we created. If we were to perform again, I would like to create a soundscape of alarm clocks, set to go off at particular moments throughout the day, as during our performance the physical alarm clock which we were using as a prop did not go off or work as effectively as we would have hoped. Looking back at it now, I would say that we created more of an installation piece rather than a traditional ‘show’. That being said, it does not make what we presented any less of a performance. After all, can you ever really define art?

Author: Chloe Doherty

Work Cited:
– Roy, S (2010) Step-by-step guide to dance: Yvonne Rainer (Online) Available at: http://www.guardian.co.uk/stage/2010/dec/24/step-by-step-yvonne-rainer (Accessed on May 13).

Automaton Movement

Having been given feedback after showing a snippet of our durational performance to the class, it occurred to us that we may not be able to continue referring to what we are doing as falling under the sub-title of ‘miming.’

mime
/mīm/

Noun
The theatrical technique of suggesting action, character, or emotion without words, using only gesture, expression, and movement.

Verb
Use gesture and movement without words in the acting of (a play or role).

By no stretch of the imagination are we attempting to create characters, or emotion through our incorporation of choreographed mechanical gestures. Our use of costumes will suggest a time of day, opposed to that of a fictional characters wardrobe. The gestures which we have constructed consist of ordinary movements which everyone inevitably comes across throughout the duration of their day. We will include one simple action for each period and repeat it over the course of 15 minutes at a time. The gestures being the hand moving to and from the face with a clenched fist (brushing teeth), both hands with open palms moving up and down in front of the face simultaneously (face washing) and lastly a cupped hand, whilst the other moves to the mouth and back down again (eating breakfast).

Our intention is to show the effects which a structured concept comes across when exposed to the notion of time. Repeating the same action for a period of time obviously much longer than intended can turn something very ordinary into something abstract, some might even say into a piece of art, much similar to those on show in both The Usher Gallery and The Collection. Although this may seem like quite a laborious task, it’s incredibly intriguing to see how warping such a simple thing like the amount of minutes it takes to brush your teeth can have on your outlook on the gesture used, the movements incorporated or even how strenuous it may be to experiment with something so unnatural.

When choreographing the movements which we decided to use, we tried to keep in mind the soundtrack to our piece, and our chosen galleries theme; the ticking of a clock. In order for a clock to create a sound, the cogs inside of it must be working together both effectively and efficiently together. In The Usher Gallery there is a skeleton clock on show, where all of the cogs are extremely visible. We hope to achieve the same kind of structure that a clock holds by the use of our mechanical gestures.

Automatons are a self-operating machine. They adopt a series of movements, or sometimes even just the one key gesture (similar to that shown above). The mechanisms inside of each automaton are similar to that of a clock, and are even used to produce to ‘cuckoo’ in a cuckoo clock. Automatons take a gesture which we are familiar with and have the tools to distort how we view it, their fixed facial expression and lack of inhibition express no life like characteristics, yet are still created with a somewhat human appearance and the ability to mimic a human gesture.

So, rather than us disregarding the use of props in order to create a convincing mime, we are currently experimenting with the use of mechanical expression. That being said, we fully intend on exploring what it will look like to use the same task, with the ‘robotic’ movements, whilst attempting to incorporate relevant props.

Author: Chloe Doherty

Conceptual Costumes

Initially we discussed the idea of simply dressing head-to-toe in white, this was due to the fact that we wanted to look somewhat conformed, like part of a machine. By identifying ourselves as the same through the use of costumes, we were putting forth the idea that we were all of the same practicality, becoming arguable similar to that of a clocks cogs. If we were to settle on this idea, it would not have been just for aesthetic purposes, but practicality also. Due to the fact that we have planned for a number of projections to play throughout our piece, we experimented with the idea of projecting them onto ourselves, which lead us to the colour white.

After careful consideration, we decided against this idea. Rather than projecting onto ourselves, we were given the opportunity to close off the gallery next door to the one in which we are working in, meaning we now have a solid flat surface to project our ideas onto. Unfortunately the closed door is in keeping with Gallery 3’s colour scheme, along with the carpet it is a midnight blue. This leaves us with the options of covering it and projecting onto either tracing paper or a white bed sheet/blind. As we have a reasonably large surface area to cover, it will be much more practical to use one bed sheet opposed to multiple pieces of tracing paper.

As our piece began to develop our ideas on costumes changed to accommodate the structure which we set ourselves. As many of you already know, we are doing a 6 hour duration piece (during the galleries opening hours 10-4pm), within this we will be performing a ‘micro-day.’ Each hour will represent a different part of the day in which we use repetitive actions to the ticking of a clock, to represent the key moments in everyday life (see previous post ‘A Micro Day’ for more details), this will show our process of experimentation with the use of time manipulation. Each ‘actor’ will be wearing a different level of clothing:

1. Underwear
2. Pyjamas
3. Overalls (work clothes)
4. Suit (again, work attire)
5. Casual/Lounge outfit
6. Dressed up/Going out

This choice, in itself, demonstrates an element of time. During the duration of a standard day, the average person will at some point make a transition through the clothing I have listed above. As we have also incorporated each costume with a set time of day, it will become clear to the spectators that although the actors may look out of place for the majority of the performance, they will fit perfectly into at least one set time. Our choice of performance space (gallery 3) features cases full of crockery and pocket watches, which can be considered to be domesticated applied art. By dressing ourselves in ‘domesticated’ outfits, we are attempting to transform ourselves into a part of that already present art, in keeping with both the themes of time and the domestic.

Author: Chloe Doherty

‘The Illusory Nature of Time’

“The idea that time and space are tools of the mind, our source of comprehension and consciousness, is an abstraction” (Lanza, 2012)

time

It can be said that time is simply an illusion, one which helps us to categorize and express different thoughts, whereas clocks are a manmade object used in an attempt to track the notion of time. Rather than time being a perception in itself, we perceive the process of repetition, much like the ticking of a clock. As humans we are programmed to associate a clocks transition from one number to another with the passing duration of time. This can easily be misconstrued as the physicality of a clock, whether it be digital or analogue, with the concept of time. We do not see time as a physical concept, but we can clearly see that clocks are a solid object which humans are able to touch, move and manipulate. “Measuring “time” doesn’t prove its physical existence. Clocks are rhythmic things. We use the rhythms of some events (like the ticking of clocks) to time other events (like the rotation of the earth). This isn’t time, but rather, a comparison of events.” (Lanza, 2012).

“We also have the sensation of duration: we can even check that sensation against a clock” (Blackwell, 2012). The passage of time is an incredibly difficult concept to grasp without the presence of a physical clock in front of you. In class, we experimented with passing a ball to one another in an open space for one minute, and then passing it amongst a tighter space created by enclosing our bodies again, for one minute (see earlier blog post “Like Clockwork” for more details). We intended to do this for 6 minutes, so theoretically we would repeat each process three times. A timer was set, and after only getting through half of our planned process, it went off. This showed us that not only can time be seen as a concept opposed to something definite, but also that each person’s perception of duration may be different, conflicting with that of a clocks.

With the idea of a clock solely being a physical being, as a group we looked into the physicality of a clock, including the mechanics behind the face. This led us onto the idea of a ‘human clock’, or rather how we could use the shapes in our bodies to represent the hands on a clock to show a passage of time. Whilst researching, we came across this video:

Although this looked incredible aesthetically, as a group of six working in a small gallery, it soon occurred to us that we have neither the capacity
nor the amount of people needed to create such a thing. This is where our search for examples of people creating changed from analogue to digital.


Example 1

Example 2

The first example shown above is what initially inspired us to incorporate an image like this into our piece, but again knowing that we do not have the right space for such a performance we decided to play around with the idea of projecting something onto the wall of Gallery 3, which we would have prerecorded. The performers in example 2 use similar skills to that of the first, but explore the idea in a much more performative way to that of the first, which is for the most part very structured. Although the pieces above explore a similar concept, they both go about it in very different ways, together they have motivated us to experiment with the creation of a clock for ourselves, coming up with something just as inspiring.

Author: Chloe Doherty

Work Cited:
– Blackwell, G (2010) Time Doesn’t Exist: A Step-by-Step Proof, Online: http://www.grahameb.com/realitycheck/?p=425 (accessed 24 February 2013)
– Lanza, R (2012) Does Time Really Exist?, Online: http://www.psychologytoday.com/blog/biocentrism/201202/does-time-really-exist (accessed 24 February 2013)